Tuesday, October 26, 2010

Engineering Materials - Module 3 activity 1

Activity 1


For each of the non-destructive testing methods shown below list one major limitation to its use:



Visual test.

Die Penetrant test.

Magnetic test

Ultrasonic test

Radiographic test.

Use the engineering materials class’s blog created by your instructor to post your answers.

Tuesday, October 19, 2010

ENGINEERING MATERIALS- MODULE 2-Activity 2

Answer the following questions:

  1. Why pieces of cast iron can not be bent? What are the properties that the material should have in order to be bent?






2. Give examples of situations where the material is subjected to tensile, compression and shear stress.





3.Classify the materials; lead, rubber, steel, and concrete under headings elastic, plastic, and brittle.

Thursday, September 30, 2010

Wednesday, September 29, 2010

Engineering Materials-Module 1- Activity 3

Watch the metals video (minutes 3 to 9) and visit your classroom blog and answer the following question:

What is the best way to identify metals and why?

Saturday, September 25, 2010

Sunday, July 4, 2010

Refleting on module 7: Facilitating with technology.

we learnt on this module:
  • using questioning to promote high-order thinking and engage students.
  • designing facilitation resources,
  • implementing a successful project
  • reflecting on our unit plan as a whole 

Reflection on Module 6 : Planning for students Success

The mopst imortnat issue in this chapter is how to help students becone self- directed learners, this can be acheived by:
  • thinking about formative assessments to enhance self-direction.
  • creating an asessment to foster self-dirction.
  • modifying an assessment from the assessment strategies section of assessing projects.
  • supporting the diverse needs of the learners.
  • crating support materials to facilitate student success.

Thursday, July 1, 2010

Reflection on module 5 :Assessing studet Projects

In this chapter we learnt how to share student samples, discuss ideas for involving students in the assessment process,reflecting on their current assessments practices, refine assessment plans, create assessments for students samples, revising and assesss students samples and modify the unit plan.

Intel teach program reflection on module 3&4

  • I enjoy the information offered in chapter 3 about modeling and teaching legal and ethical practice related to technology use such as; exploring copywrite and citing sources.
  • I got  a useful information about using the internet research such as; using search engines effectively to fing the information , finding multimedia websites that contains images, sounds, and videos appropriate for educational uses, and evaluating the web.
  • considering web-based collabprative learning is very useful in sharing thoughts, ideas, links and projects.
  • One of the most important parts for me was creating students samples of learning,in module 4 you can plan and create a student sample presentation,publication,wiki,or blog to target specific learning objectivesin your unit. 

Monday, June 28, 2010

Intel Teach Training-Module 1 Reflection

“This module has made me think about my role as an instructional designer in the following ways….”


-Encourage students critical thinking and brainstorming .
-Devide students in groups and and enhancestudents colaboration.
-Introduce the problem and ask the students to find solutions.
-provide students with worksheets to support the lesson .
-use  an online blog to share ideas with students
-provide a checklist to the students to make sure they did the project perfectly.
- using technology effectively in the classroom to promote21st. century skills.
- provide hands-on learning and the creation of the curricular units and assessments.

Friday, March 12, 2010

Lego Mindstorms NXT 2.0 Robotic Kit

Lego Mindstorms is a line of programmable robotics/construction toys, manufactured by the Lego Group.


Mindstorms originated from the programmable sensor blocks used in the line of educational toys. The first retail version of Lego Mindstorms was released in 1998 and marketed commercially as the Robotics Invention System (RIS). The next version was released in 2006 as Lego Mindstorms NXT. The newest version, released in August 5, 2009, is known as Lego Mindstorms NXT 2.0.
The hardware and software roots of the Mindstorms Robotics Invention System kit go back to the programmable brick created at the MIT Media Lab. This brick was programmed in Brick Logo. The first visual programming environment, called LEGOsheets,for this brick was created by the University of Colorado in 1994 and was based on AgentSheets.